This guide will go over the basic rules that are needed by the players (and, by virtue, the GM as well). This is the real follow-up to the Campaign Creation Primer and the Character Creation Primer. Rules that are covered there will not be covered in here so prevent repetition. I will try to bring together rules which are spread around the core book to provide some clarity and perspective as much as I can.
The Fatesville Gaming Group
Throughout this process we will be following the Fatesville Gaming Group (FGG), which is composed of:
|Dan||their dedicated and hungry GM|
|Tess||dedicated and knowledgeable player|
|Sarah||cerebral player who likes the rules too much|
|George||a casual player who is easily distracted|
|Jeff||hyper-competitive tactical player|
At the end of each section we will include a short narrative to show how the group is dealing with each rule.