6 – Other Actions

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Meta

  • SRD Reference: Teamwork @ SRD
  • Rules Reference:
    • Full Defense (pg 159)
    • Teamwork (pg 174)
    • Nameless Mobs (pg 216)

Full Defense

If you want, you can forgo your action for the exchange to concentrate on defense. You don’t get to do anything proactive, but you do get to roll all defend actions for the exchange at a +2 bonus.

Teamwork

Characters can help each other out on actions. There are two versions of Teamwork in Fate:

  • Stacking Advantages: for when the group is setting a single person up to do well (like causing multiple distractions so one person can use Stealth to get into a fortress)
  • Combine Skills: when you are all putting the same kind of effort into an action (like using Physique together to push over a crumbling wall)

Usage Note: The Stacking Advantages takes longer since it requires each character to take a Create Advantage action to create the advantage aspect. The Combine Skills action is less efficient, but it can be done in one combined action which may be useful if characters are in a time crunch or are not in a position to create advantages for use. Also, the Combine Skills is used as the primary action resolution for mobs.

Stack Advantages

When you stack advantages, each person takes a create an advantage action as usual, and gives whatever free invocations they get to a single character. Remember that multiple free invocations from the same aspect can stack.

Combine Skills (Assist) – Mob Rules

Requirement: at least Average (+1) in skill for all participants

Note: Nameless mobs use this for skill resolution

When you combine skills, figure out who has the highest skill level among the participants. Each other participant who has at least an Average (+1) in the same skill adds a +1 to the highest person’s skill level, and then only the lead character rolls. So if you have three helpers and you’re the highest, you roll your skill level with a +3 bonus.

If you fail a roll to combine skills, all of the participants share in the potential costs — whatever complication affects one character affects all of them, or everyone has to take consequences. Alternatively, you can impose a cost that affects all the characters the same.